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Is it a possible one, though?- Taioko 11:07, 16 October 2008 (UTC) I think it would be a brilliant feature if two players could use wiimotes and two more could use attached classic contollers - fantastic for bomberman. How hard would it be to map a function to the Z1 and/or Z2 key on the classic controler? For example Z1 could be "save state" and Z2 could be load state"!- ajiuo 08:03, 02 November 2008 (UTC)įour Players with 2 wiimotes and 2 classic controllers? (Rejected) Is there any way a darker background or cursor or some other way to alleviate this could be done? FCEU and VBA both work great for me due to having something like this.- GespenstM 05:51, 22 November 2008 (UTC) Brawl's online waiting room), but in any case I find it very hard to see what games I'm picking and so on.
WII SNES9X GX ROMS OFF USB TV
It's possible this is just my eyesight that's the problem, or my TV (I have similar issues in Smash Bros. I have major trouble seeing where the 'cursor' is in the menu, because it's flat white and the cursor doesn't do much to darken the active choice. Nago 21:55, 26 September 2008 (UTC)įeature Requests Menu Background (Addressed in Redesign) Even though the preferences screen list the directions as the correct orientation, when applied to the gameplay, it is using the 'dogbone' orientation. this is not the most obvious configuration when using the remote. When using remote+nunchuk, the controller preferences orient "up" to "right" on the dpad, etc etc, as if you were holding the remote sideways. This will be fixed in next version - Yod4z 24 september 2008 12:00 GMT+1 Tantric 06:33, 6 January 2009 (UTC) ROMs on DVD don't work on 005 version (Fixed) On 006, this doesn't work, (or at least I have it on and I don't see anything) Arromdee 02:56, 27 October 2008 (UTC) Roms that previously worked fine are now super slow or freeze. Tantric 20:31, 7 December 2008 (UTC) Previously working roms now freeze in 007 (Fixed) The header is not passed through to Snes9x. The extra 512 bytes is a header, and is not part of the SRAM. If nothing can be done about it, could I please get an explanation what that extra 0.50KB is and why it exists. (The reason why I mention this because it increases the enemy encounter rate and makes the game harder.) If something can be done, then please fix it as soon as possible. This emulator adds an addition 0.50KB to the size of the SRAM. The normal size of Earthbound's SRAM is 8.00KB. Save states got error during long gamming sesion, this problem is pretty random too, could require game generated saves to avoid lost your progression, it happen to me while I was playing Super Metroid 3 times now. TunaLover State saves got failed randomly (Fixed) This Game works good with 13 or 14 Cycle.ĭuring playing Killer Instinct random white flashes appear on screen, they occur about 5 minutes every time. Please add in the memmap.cpp under the menupoint: //// APU timing hacks Have you tried this on 007? - Tantric 19:33, 4 December 2008 (UTC) ONE_APU_CYCLE is from snes9x 1.50, used by 004 and older.
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Sascha8192 What version were you using? Snes9x GX 007 uses 1.51, which doesn't have ONE_APU_CYCLE in spc700.h. The game Soulblazer german have no sound. The rest of the time it loads successfully. This happens randomly, maybe 1 time out of 10. My Wii becomes unresponsive and I end up having to restart it. When I load SNES9X GX from the HBC, the screen will fade to black as if the application is booting, but nothing happens. SNES9X GX occasionally freezes while loading This should also apply when using the wiimote but there should also be a button that disables the mouse movement until you let go of the button so that you can reposition the pointer kinda like when using a real mouse you lift it off the mouse pad to reposition it. Get rid of the Emulator X Y coordinates and have the controller move the game pointers X Y coordinates continually even if it goes past the edge. This has caused the game pointer to get stuck if the X Y coordinates of the emulator pointer hits an edge. When not using the wiimote for the mouse, the emulators pointer seems to have it's own X Y coordinates that are separate from the game pointer X Y coordinates. 3.4 Why does this apps has a icon in the peripherals ?.2.7 Two mode for selecting ROMs (Addressed in Redesign).2.3 Four Players with 2 wiimotes and 2 classic controllers? (Rejected).2.2 Map Funtions to Z1 and Z2 (Rejected).2.1 Menu Background (Addressed in Redesign).1.9 ROMs on DVD don't work on 005 version (Fixed).1.7 Previously working roms now freeze in 007 (Fixed).1.5 State saves got failed randomly (Fixed).1.2 SNES9X GX occasionally freezes while loading.